I started using blender around a year ago and started seriously studying blender last fall. I really enjoy creating stuff in 3D, but I wanna learn more efficient ways to work. I have a background in photography and I’m interested in VFX in films.
I’m in a cooperative that makes music videos, short films and interviews and I’m the “VFX guy” there. I don’t know much yet to call myself as a professional but I get how much work it needs to get that status.
I’ve been working as a intern on the best VFX-house in Finland called TrollVFX (Iron Sky, Deadsnow) and I learnt a whole bunch from those guys and really saw that this is some cool stuff they’re doing.
I try to update stuff whenever I’m working on something. I have a fire simulation request I need to do, so any input on that would be appreciated, but that’s for another day!
Oh, and would be nice to hear some critiques on my towel day render
Thanks! Also forgot to mention that this was composited in After Effects CS6. Used glow and Optical Flares on the fireball and just a nudge of curves adjustment and a lookup table from Photoshop CS6.
Some new stuffs.
I tried taking some really advanced projects for myself and noticed that I couldn’t finish them so I decided to try model some easier objects and just learn more stuff.
The hair took ages to make and it constantly crashed my GPU for some reason. Any good tips when creating a fur so it wouldn’t crash my pc all the time and would be more manageable?
All done in blender 2.75
My computer specs:
Amd fx-8150 (Runs around 3.9 - 4.0 Ghz)
GTX 750 4GB OC
16 GB memory