Hi! I’m trying to make a minecraft arm test with sharp bends and IK rigging. I set a rotation constraint as seen here.
Then I set up IK rigging with an empty as seen here:
But it won’t follow the bone constraint from before:
If you need my blend file ill post it.
Is there anyway I can stop the ik from rotating the bone more than 90 degrees like in the last picture?
THANK YOU IN ADVANCED!