Does anyone know a way to imitate Minecraft lighting in Blender? I’ve been messing with low res bake settings, buffer settings etc and no luck.
not everyone knows what minecraft is, could you show us a pic?
Modron: Minecraft’s graphics are cubic, and the lighting is per-surface for the models and per-square for the blocks with no interpolation on the verticies.
You might find this hard to do in Blender because non-realtime render engines were never designed to do retro-style graphical effects resembling game graphics from the 90’s. (ie. focusing on realistic per-pixel lighting over non-interpolated per-face lighting).
EDIT: If low-res baking is the solution you want, do this.
1). Do not have mip-mapping or filtering enabled for the texture it produces.
2). Have all the faces each be UVmapped to one pixel, use the pixel snapping tools in the UVeditor to help with that.
Thanks I’ll try that, though it may take a while to UV map it all. I think I might end up simply adding shaded transparent faces over the blocks. But yeah doesn’t seem to be a quick way.
Here is the idea that came to me. Just use standard Blender texture with Cell Noise Basis to create the Cell look. Cube project it on to the cube. Scale up both texture image and projection so that cell becomes visible. Now to shade it, use Emit value and no lighting.
Pretty much use area lights & keep it flat colored/brightness & do everything in the diffuse map.
Another little tip to get that retro PS1 look is to completely turn off Anti Aliasing on the rendering panel. This will give all your polygons that rough edge look that would piss off every 3D artist elitist. You might have to mess around with the material settings a little bit. I’d recommend using pixelated textures and making the material almost shadless by upping the emit setting a little. Also turn specular down all the way. You’ll just have to experiment with a simple texture cube till you like what you see. Then see how it looks in a setting with other cubes to make sure you’re not getting blended shapows. I’m sure there are better ways to get those results. Those are just some ideas.
If you want some super dope examples check out Xeno-Striker’s gallery on DeviantArt. He’s totally in love with that look and uses Blender for many of his uploads.: http://xeno-striker.deviantart.com/gallery/
YOu can check out my gallery too. I just don’t have many good examples in my own work but I’ve dabbled in getting that low-poly look. I love the retro and actually rendered all my characters this way for Little Ninja Project (not religiously though since I added motion blur to a lot of the frames)