Mineral Water TV Ad

How it’s made ornament on the bottle?

You can show the mesh of ornament?

I think that’s the bump texture, it’s black shapes on the bottle, but if it bumps or is a mask for another shader I dunno. Looks like a mask for a more diffuse shader.

There is no any “ornament mesh”.

There is a mixed texture on the picture — color label and grayscale bump shapes. I used it to correctly unwrap the UVs.

Black shapes are not exactly black — look at this fragment of the texture map:


And this is only the bump texture. Label was made using the mixed shader.

You can show the label mixed shader?

I don’t know if this would help.


Just saw this. Great work. We have a lot of fluid flows in one of our projects. I used Blender Fluid for the first time in the old days. https://vimeo.com/7048427
I like what you are doing with that orange Ads

Браво!
Really Good project, explanation of the work flow!

What kind of program is this one from your last preview? Is that Maya? or LightWave? :slight_smile:

hey !
great work !

i have many use blender for the modeling bottle (my last project) :
http://florian-benedetto.com/images/combagatelle.jpg

I did not know we could use metalball for simulate liquid ! great idea :wink:

you are use this ? : http://wiki.blender.org/index.php/File:Blender_fluids_particle.png

can you explain how the particles rise at the beginning of the movie ?

It was good I liked it I admire :yes:

Great work! It’s amazing how you do it.

Awesome. Bootle of water looks so realistic