It’s true, I’ve finally finished my second Blender project. I finished the first one over a month ago, but I was really short on time, and the project was quite difficult for me to do. I know it’s the most unoriginal subject you can choose for a model, but hey, everybody must have made a stereo at least once…
Here’s the render (unfortunately still with some anti-alias problems):
Thank you, I agree the textures could have been better, but I haven’t really found good sites where you can download them for free (except for Image After). I’ve made the textures for this project myself, by simply taking photographs of the stereo and boxes (with a digicam), then made them seamless using The Gimp. This is the first time I’ve made textures myself (except for the mousemat in my previous project, but that was different), so they aren’t very professional.
Thanks! I have no experience with environment mapping (yet), but I will look into it. If anyone has good links to tutorials or anything, I’d be happy to know.
Another thank you! As I said, I will look into the env mapping.
Thanks, same story as above.
Thank you too. The length of the legs should be fine. In the model they even stick a little into the ground. I agree about the textures, I explained more about this in my reaction to the first post.
Thanks. I tried shading, but I didn’t really get satisfying results. What exactly do you mean with reflections? Same as env maps?
now all you have to do is move the envmap to a different texture chanel, reduce the amount it affects the texture, put your old texute underneath it, and then make it all slightly transparent again…
thats if you can be bothered.
maybe you could cheet, and photoshop one render over the other with a bit of opacity
Yeah, it looks really good. Its a nice glass affect. I always liked the model, its just the little and often really subtle things lthat finnish it off. Nice work