First of all, I haven’t modeled or rendered anything in 7 or 8 years!
So I dusted off this old model (from 2001) and gave cycles a try. The only thing I managed to model was the holder with the stars carved in. I found that Blender has changed so much, but some things are easier to do.
It wasn’t too easy for me to get the shader the way I wanted, but I’m done with it for now.
Here’s a closeup of the dimples illuminated with a square light array:
Here’s a scene with multi-colored golf balls, like those you would find on a miniature golf course:
The holes? You must mean the dimples. Well, they were done before blender had boolean operators. I used dupliverts to arrange the dimples, and a custom python script to fill in the rest of the surface.