I am making a shortfilm, which is called Minifig on the run. It is taking me longer than I expected but I think I’m getting results, improving my blender skills and learning the filmmaking process.
This is the plane that I’ve been working on lately. It’s the most difficult one. I tried several ways to animate with credibility the rope, but I haven’t achieved enough realism. I tried with a hair strand, physics,… but nowadays its only a “mesh” with an armature and a lattice.
The armature makes it look too stiff. Add more bones or maybe try the physics route again with constraints? (I’m not sure if I really know what I’m talking about. I’m predominantly a hobbyist sculptor so I’ve never done much animation).
I’ve improved the rope, removing most of the lattice deformations, and using more extensively the armature deformation.
I’ve slowed down some of the climbing movements in order to improve overall result.
At the top of the bag, the minifig winks. From this distance it’s impossible to see anything, so I’m thinking in creating a little close-up just at the top, so see a slowed down wink
I’ve improved a little the cinematic scene, adding a new plane, to see the minifig wiking.
As this scene forms part of a complete shotfilm, I’ve been trying with some music. In this case, a rag time.
Hope it gets better