I’m working on a model of a human head and I am creating an image map based on an LCSM unwap. I then used the UV Faces layout export to get a wireframe example of the unwrapped image. Finally, I edit an image placing eyebrows on the image map based on the positions of the red lines created in the export image.
When I map the newly edited image back into Blender, there is warping on areas like the eyebrows. Specifically, the arc defining the eyebrows turns out to be wavy when I view in the fully textured mesh of the head. I can reduce the “wavyness” by moving the points of the different mesh parts in the UV editor (I made seams around the eyes and mouth, thinking that this would help reduce the distortion, but it doesn’t seem to help.)
How can I reduce the amount of distortion on a UV mapped image? Do I need to subdivide my mesh? (This may be hard to answer, since I can’t post a screenshot until later.)