Did you render that in Blender, the maroon part of the robot has a great look to it and if you did that in Blender, I’d be curious to hear how (if you don’t mind).
Yep, that is all Blender. The chest plate, (the part with the yellow logo), was doen in Photoshop to get the logo and lines. It is just a black base colour with thewhite and yellow lines/logo. This was UV mapped onto the chestplate. Then a bump map was generated from the colour image to get the indent on the white lines. As far as the rest of it, it is just a black material with fairly high spec and hard values. I also applied a cloud texture with a 0.9 Red value, and 0 Green & Blue values with the Alpha button pressed on the texture buttons. Used a Colour value of about 0.3 on the colour slider for the cloud texture.
To get the shiny/chrome look, it is just an image used as a texture with the REFL mapping and used the REFL on the texture butons and also set to ADD instead of MIX. Colour slider for this one was set to about 0.4 or something like that.
Hope that helps, (and was clear enough ).