I noticed some people were posting their entry for the ArtWar challenge here, so I figured since mine was made 100% in Blender, I could post my own to get some more insight and critique to help me know what in what domain I should improve. (I choose Light as my theme)
So here’s the final picture:
and here’s the detail sheet:
Usually my comfort zone in Blender is in low-poly (sub-10000 polys) hand painted characters for game engines so this project pretty much made me leap into uncharted territories. I got to learn about high poly modeling, the modifier stack, the node editor, smoke and particle simulations, rendering in Cycles and a whole bunch of other stuff. So this turned out to be a very experimental piece, but I hope it doesn’t come across too much as such. Unfortunately there’s a few blemishes around that are due to me running out of time for the deadline, I hope they’re not too bothersome.