I need to disable mipmapping for an object. Disabling it with python using from bge import render
disables it for the entire scene, it seems. And there are a lot of important objects that get affected negatively. Is there a way to disable it per object?
*I have such a small idea of what mipmapping means even after researching it. I just know it’s messing with all objects when disabled globally and only one object in my scene actually needs it to be disabled.