Hello!
While I do not create a tutorial I will provide a templete for the creation of water with mirrors and reflections in real time.
OBS: only VideoTexture SVN!
hi, could you figure out maybe how to make that the normal map texture displaces the reflection of the water? or maybe this isn`t possible at the moment?
Oh yes, not have Anti Alias really. But you can try to increase the resolution of the texture in the script
OBS: value above 512x512 cause great loss of FPS
I was wondering if there was a way to make the reflected image distort with the normals, and I remembered a (maybe) useful file by D-man you can find here : http://blenderartists.org/forum/showthread.php?t=104031&page=5
Look at “WrapedTexture.blend”. I tried to make it working with your template, but didn’t even managed to make it work on a simple plane (that’s strange, as I used this script many times before without any problems). Maybe you could try to adapt it to what you need. Well, I’m not sure that it’s working, but it is maybe a solution…
Hellooo: i use SVN 17722… though i downloaded it a long time ago.
new demo and a picture. I would really appreciate If anyone is able to combine this to work with “Blender GLSL materials” and add a diffuse, specular or transparency to water.
here i used Mike Pans sky texture and modified D-mans wraped texture script…
Martinsh > Thanks to have make it working! The result is amazing! :eek: Can we use it in our games?
I’m really happy, as I have wished to see that kind of water in bge for years :eyebrowlift: