How to do that? i turned on “x-axis mirror editing” in the armature options of the left and right boneparts and they are also named correctly with *.L and *.R and suffix.
Still i see no effect, although i expected something like “x-mirror” weigth painting.
Correct skinning also seems much harder than in 3dsmax so maybe someone got a good
skinning tutorial for blender? i didn’t find a reasonable at all.