i created a scene with a camera looking down the z axis in the direction of a plane.
That plane spanned the x-y plane and i’ve rotated it around the y axis by 45 degrees.
Further along the x axis i’ve placed an object.
I want to use that rotated plane as a mirror, so i’ve changed its material (Col and Spe 0, 0, 0 and Mir to 1,1,1). In “Mirrot Transp” i’ve selected “Ray Mirror” and set its depth to 6.
To my understanding i should now see the object in the plane that now acts as a mirror, but i can’t see it. In the Preview window of the material i can see a mirror behaviour.
Can anybody tell me what i do wrong?
Basically i just want a simple mirror example.
Thanks for any hints,