Hi everyone. I’ve recently started using blender so still figuring a lot of things out, but I wanted to ask something about the reflections in Blender. As you can see there’s a difference in the two pictures in the reflection of the mirror. First i got the ugly one with the noise, and after a lot of tweaking I found out why. Apparently the bump map (texture->normal) causes it because the noise dissapeared when i removed the bump textures. Does anyone have an idea why this happens( since you don’t get noise in the non-reflected walls)? And how to avoid it, I still want to use bump/normal mapping though. Maybe there’s a checkbox somewhere I forgot to click or something, but at the moment I’m quite lost.
greetings to you all