I’m texturing a cube mesh (shaped like a playing card) with two different textures on opposite faces. The first side I rendered looks fine. However, when I look at the other side, the image is mirror opposite of what it should be. Both textures contain text making this even more of a problem.
Mapping panel Setting are default:
Working perspective: Top view ortho.
Mapping: Coordinates set to Generated
Projection: Flat
XYZ.
I tried various configurations of XYZ but although I can stop the invertion, the mapping goes wrong in other ways. I think is something to do with how the projection works in Blender. Is there a way to fix this?