Mirror in sculpt mode

Hello, again I have a question.:confused:
So is there a way to have a mirror in sculpt mode?
Thanks.

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From what I know you can’t use Mirror modifier, but every brush has Symmetry settings which has pretty much the same effect during work.

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-Select your model in Object Mode
-Click on Object -> Snap -> Cursor to Selected
-On the left panel, click on the Origin button, then on “Origin to 3D cursor”

This is to be sure that both your 3D cursor and your model origin/center are in the center of your model, may be uneeded in most case, but could be when you have a model made of multiple object and you want to focus on one.

-Go to Sculpt Mode
-On the left panel there is a “Symetry” tab, click on it to develop the tab
-Tick the Mirror corresponding to how you want the mirroring to occur, X or Y or Z

-When you will sculpt, your moves will be reported mirrored in comparison to the origin/center/3D cursor location, making it a symetry very usefull.

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Hey thanks a lott:)
Happy:D

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