mirror mesh across plane and other questions

Hello there!

How can I mirror a mesh across a plane? e.g. An eye on one side of a face. The eye is strangely orientated so a simple mirror y or whatever doesn’t look right.

Also while i’m here… some other general Qs:

  • how do I convert a mesh to triangles?
  • delete a keyframe?


Well just remember your mesh is mirrored according to the object center and it’s rotation.

When in the IPO window you can klick “K” to go into keyframe mode after which you can simply select and move/remove keyframes.

In your menu (hit space bar in the 3d view) you can find quad to tri conversion in the faces subsection I think.