I’m working on a hyper-realistic character, the entire body and head is rigged, textured and ready for animation. But I’m having a ridiculous hang up. My eye brows are made from curves with a controller, a cage, an empty and the brows. Using a surface deform modifier for the brow. Each of these elements have a mirror modifier on top of all other modifiers. When I try to choose the target object and enable the mirror on each element, the brows, cage and controller hover flat above the surface. So the deformation of the brow to the head somehow disappears when I enable mirror modifier. Please help, I’m 2 months into this and time is of the essence. Any information would be greatly appreciated!
You need to change the order of your modifiers. Move your mirror modifier up and down in the stack until you get what you’re looking for
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You’re a rock star man!! Thank you! I didn’t know what I was doing wrong. Thought I’d have to make particle brows.
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I can’t thank you enough! You’re the best
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Awesome, I’m glad it worked