Mirror modifiers

I’m new here and don’t know which topic to post this question but can someone help me. Anytime I use the mirror modifiers it doesn’t modify the object in the correct axis.


you can change axis in moddifier like the x y z ,

Also mirror modifier uses local coordinates, so if you have rotated the object the mirror modifier will still work the same way in relation to the object itself.

also.. the origin point of the (mirrored) object is pivotal (since it’s mirrored around it).

(and you can also specify another object - even an empty - as origin point for the .. mirroring )