Mirror Transp Overlaping

Hey guys, does anybody has any idea what is going on here?


As you can see, when the bubbles overlaps the original material color appears suppresing the the Ray Transp; here are my settings:



Any help will be appreciated
Best regards

pablow

pablow,

Try changing the Depth setting to 4 in the raymir panel.

Best of Luck!

hey, thank you!
+edit+
i ve a new problem: the shades of the bubbles are too strong for a bubble. How can i tweak it???

shades=shadows I’m guessing - if so, for the wall material (or the material of amy opject receiving the shadow), click on TraShad in the Shaders panel. This tells the material to receive shadows based on alpha of the casting object.

Best of Luck!

thank you! you guessed well ^ <_ ^ ?