I’m definitely trying this addon, thanks for your work.
FWIW I think I found an issue with the built in Mirror Vertex Group, which certainly caused me some difficulty. The steps listed in the wiki don’t work (or didn’t for me…).
Here’s what the wiki says:
Mirror to opposite bone
If you want to create a mirrored weight group for the opposite bone (of a symmetric character), then you can do this:
- Delete the target Vertex Group (where the mirrored weights will be placed)
- Create a copy of the source bone Vertex Group (the group containing the weights which you want to copy)
- Rename the new Vertex Group to the name of the target Vertex Group (the group you deleted above)
- Select the Target Vertex Group and call the Mirror tool (use only the Mirror weights option and optionally Topology Mirror if your mesh is not symmetric)
This gave me all sorts of weirdness, but when I tried swapping the third and fourth steps above, it behaved as expected.
Anyway looking forward to trying this new option. Cheers.