How can i make a mirror het will work in the game engine?
or water thet you will be able to see the players reflaction thet will work on the game engine(P key)??:eek:
and how can i make shadow for stuffs thet works in Game Engine?

check out the demo down here : http://wiki.blender.org/index.php/Dev:Source/GameEngine/VideoTexture
you’ll need a pretty recent version of blender, check out on graphicall.org for one build in march (248.2) …

this will be standard in v. 2.49

i cant find the mirror part…cant you just say how to?or quote the part of the mirror?

You need to:

  1. Download the latest build of blender from http://www.graphicall.org/builds/index.php . The standard Blender 248 release does not have the videotexture module. The build you download must be a 248 build (not 2.5) and have an SVN number over 19200 (eg. Blender-2.48 SVN 19214 - SSE2 LAA- make sure its the right one for your operating system)

  2. go to http://wiki.blender.org/index.php/Dev:Source/GameEngine/VideoTexture

there is lots of useful information about the videotexture module there but at the bottom of the page there is link to demo files which include a mirror

And for shadows, either bake them to textures…but for characters/dynamic moving objects use GLSL materials and use spotlights…only spotlights cause shadows.

is it possible to have info from a camera print to a plane? -or- have camera data from another scene print onto another layer?

bt shdows i mean shadow of the player ,this balck thing on the floor thet looks like the player but in black-you know…

i saw the mirror thing but when iwm tring to do it it doesnwt work for me…

it doesn’t:no: have anything on svn its just a copy of the blender files:(