I’m still pretty new at blender and I ran into a problem while working on a little project of mine.
I’m trying to make some sort of cutting device and I’ve used the curve deformer to curve one side of the scissors. Now I wanted to make the other one by duplicating and mirroring but when I do that, I end up with a completely different shape. It just doesn’t work. Anyone have an idea on how to make it work? Or maybe some ideas on how to make scissors another way?
That’s probably a good idea. Here’s an image which shows where I am right now. I took a basic cube mesh and modeled it into shape. Then, I applied a Catmull-clark subsurf and tweaked the model some more. After that, I made a simple bezier curve to apply the curve modifier to my model, after which I gave the model a few last tweaks. That gave me the selected situation: curve and curved model. And then I selected both, duplicated them and tried mirroring. That’s where it went wrong. Mirroring didn’t work out.
Oh, wait a minute! I think I just got it. Yep, I had to rotate my duplicate object and curve around the y-axis over 180° AND place my duplicate object on the other side of the curve to get it right. It now looks like it should:
I’ll keep that in mind for future projects, thanks for helping!
EDIT: little question though: is it possible to parent the curve to the object or something, so I don’t have to select both when I want to change the position or orientation of the scissors without changing its shape?