Hello! So I have been working on rigging a character that is fairly asymetrical, and upon finishing painting all of my skin weights and getting him all rigged up, I realized that the character is actually mirrored the wrong way across the x-axis. Is there any way to flip the mesh /bones/rigging/ weights across the x-axis? The rig was made using the built in auto rig feature included with blender. I’ve tried manually going through and flipping it all via setting the scale to -1, but that just results in a jumbled mess. Any ideas?
Thank you for your help!