Hello everyone! I have a question that I’m sure has a simple answer, but it’s eluding me.
So, I made a mesh using the mirror modifier and then I created the rig for it. Next, I skinned one half of the mesh using weight painting. Well, at the time I didn’t really know what is was doing in terms of mirroring the weight painting, so I didn’t have X Mirror checked. Is there a way to mirror or copy weights from one bone to the mirrored side of the mesh once they’ve been skinned? What I mean is, say I already skinned the right hand to Hand.R, is there a way to mirror that skinning to the vertices on the left hand to Hand.L? Or am I going to have to reskin the whole mesh?
I thought I saw a script for 2.49 that basically did what I need, but I can’t find any for 2.5.
Anyway, thanks in advance for any help!