Hi. I made a bird wing with feathers for the left wing of my character, and now I need to mirror this group to add the feathers for the right wing. I’ve tried scaling the whole group -1 along the x axis (pivot “median point”, 3D cursor in the middle of the scene, etc), but this is not what I expected. This is what they look like directly after cloning:
And this is what they look like after scaling the whole group -1 on the x axis:
I think it might have something to do with the rotation, but I can’t simply apply the rotation because the feathers are linked objects. I’ve tried “make single user”, clearing parents, applying scale/rotation and then mirroring it, but some of the feathers still look slightly offset. I would really like a solution because I don’t want to have to reposition them manually, especially because I think I’m going to clone the wing a couple of times.
Thanks in advance!