Hi, new Blender user here. I am following the tutorial in “Blender 2.3 Guide” (which has been on my shelf for a few years). I’m using 2.61. I know the interface has changed and am compensating appropriately with other information.
Anyway, I’m stuck on mirroring the half body to create the full body. It is set to pivot around the 3D cursor and it is on a vertex on the leftmost side. I’m hitting Ctrl-M, then X to mirror on the X axis. But what happens is more a flip, not a mirror. It just flips on the axis and is still a half body.
What am I doing wrong? Any help would be appreciated. Thanks!
Ok cool, I looked it up and see how that works, thanks.
But it leaves the question of why Ctrl-M isn’t doing what I expect, because Mesh -> Mirror does the same thing.
What if what you want is to mirror the current object state with the other side being an independent copy of the vertices that can then be edited separately? That is what I expected from ^M.
That is what I expected from ^M.
Because you don’t understand what this operation means. All it does is mirror the active object across the selected axis, not create a new mirrored object. That is why the mirror modifier is most suitable for your case