The goal is to have right and left hands (for VR), each being a separate mesh rigged to its own Armature, but using same animations (each hand would have its own animation set, but visually anims will be identical).
I currently have right hand mesh rigged to an Armature and I am about to start animating it.
How do I go from having rigged and animated right hand, to having rigged and animated right, and left hand, without animating left hand from scratch?
I am using Blender 2.82a.
P.S. No, I can’t have only one hand made in Blender and then have it copied and negatively scaled in UE4 to get opposite hand - it messes up with physics and rendering bounds.