%| how do i mirror something in blender?
[S] afterwards [X]
or
[S] afterwards [Y]
or [N]
change SizeX to -SizeX
or SizeY to -SizeY
or SizeZ to -SizeZ
do the
ctrl[A]
(apply …)
after, to get faces/normals right
ctrl-a?
I always select all vertices of the mirrored object and press ctrl-n to set the normals to outside…
btw, if you want to model one side of the model and see the other side mirrored (for instance if you model a car), you can instance the object with alt-d and then mirror the instance.
Roel