Like in modeling human model or other semetrical mesh. So to able to work on one side. While other is mirrow.
How do I do it.
thks
Like in modeling human model or other semetrical mesh. So to able to work on one side. While other is mirrow.
How do I do it.
thks
Select the object you want to mirror, hit Space Bar, and you should have a menu. Go to Transform>mirror>X-axis, Y-axis, or Z-axis, just click on the one you want and it should mirror.
(this post seems familiar if you read one of my other posts!:D)
No not that. Not transfer
But making identical twean.
So that I can work on only one hafl of budy etc…
And work on one hafl reflect also on other clone.
Like in 3ds max.
Take a look at this tutorial: http://members.lycos.co.uk/duxbellorum/get_a_head.html
“When we go on to model the details of the face, it’s rather helpful to have a full head. Now, before you hit me for having you remove half of it earlier, I would have you know that it’s all according to plan:) You need to go out of edit mode and into objectmode. With the half of head selected press Alt+<D>. Move the duplicate to the side - make sure you constrain movement to the x-axis by hitting <X>. Now apply a scale <S> along the x-axis <X> and input -1, to do a negative scale. Then move the halves together to make a whole. You may have to turn off “Doublesided” in the “Mesh”-panel if the duplicate turns black on you. The difference between duplicates made in edit- and object-view, will become apparent in the next section” - Quote from the tutorial
DwarvenFury
that sounds a bit tricky…
How about:
select the half… in object mode/not edit mode
Hit alt-d to create a linked duplicate.
Hit ctrl-m to mirror
select x-local
voila.
Ok thks guys 