Miserere: Novum Diem


(decembered) #1

Blender, Cycles, a few small tweaks with GIMP afterwards.
2.7M polygons (5.4 tris).
All mats are procedural except stained glass window picture by Eusebius(Guillaume Piolle) - taken from Wikipedia.

Sunrays done with Sun Beams node.

Had to render this on CPU (4+ hours), since for some bad reason CUDA crashed every time.

And God bless Cycles denoiser!


(Emir Sinan Gürlek) #2

Nice details and materials, cool render.

What is that node? Could you explain more?


(decembered) #3

There is a nifty node called Sun Beams in Compositor:

It allows you to simulate with some amount of fiddling bright beams of light coming from a specified point of the image or from outside its borders without using volumetrics (those are costly resource-wise).

Here’s the manual item: https://docs.blender.org/manual/en/latest/compositing/types/filter/sun_beams.html

Using this node can be fiddly, since in fact the ‘source’ of the beams are the brightest pixels of the original image but if you are good at using other nodes, that shouldn’t be a problem.

There’s a handful of tuts at Youtube showcasing this node.


(Emir Sinan Gürlek) #4

Oh, I see, it’s in compositing. Thanks!

You can try command line rendering by the way. It reduces GPU memory peak and reduces render time.
https://docs.blender.org/manual/en/latest/render/workflows/command_line.html


(Bart Veldhuizen) #5

I featured you on BlenderNation, enjoy :slight_smile:


(decembered) #6

Thank you, mr. Veldhuizen!

I’m flattered a lot!


(Dnlorji) #7

“And God bless Cycles Denoiser” Amen​:grin::grin::grin:
It’s a life saver, nice work too