After some time and frustration MakeHuman 5.1 has just come out and finally I can model and then input into Blender 2.55! What does surprise me is the little discussion about this wonderful software tool! Is it just that others, like myself, have gone through various technical problems, or will we now see more examples of it’s use now in the future and appearing on this forum?.
Two areas I would like the Blender community to be involved in with MakeHuman (their forum seems very slow BTW!) is:
being able to import hair (.obj file). I still can’t get this to work! but at least we/they are making fast progress, and no one can complain given it is open source software too.
a wider range of clothing that can be shared by all. As we now have clothes as part of the import, now is the opportunity for all (yes, including me!) to do some dress-making, hehehe, add something to be shared by all.
Anyway, hope I’m not a lone voice on this exciting software.
I use makehuman a little bit. I was also excited for alpha 5.1. I still haven’t quite figured out how to import the texture from MH into blender, any advice on this?
Hi Sanford91, I’m a little surprise to hear you still have a problem in this version. Admittedly, I had this problem with the earlier versions but sorted in 5.1. You should check you links and make sure the textures folder is in place. Otherwise do manually.
I tinker a lot with Blender and Makehuman. Since you seem to be do the same, here’s a riddle I can’t solve :
When I import an mhx rig into Blender, I can’t seem to get the posing to work correctly - let me elaborate.
I choose the rig and go into Pose mode. I insert a a keyframe at frame 1 with the default slider/bone positions. I then move forward to frame 11, do a few changes (like shut both the eyelids) and then insert another keyframe there. I expect the animation to move from frame 1 to frame 11 - with the eyelids going from open to shut in that time.
However, every time I get varied and unexpected results. Once, only one of the eyelids would open and shut, whereas I had keyframed both to do that. Another try - and this time the figure keeps the eyelids shut even when I move back to frame 1, and shows the same behaviour for every frame between 1 and 11.
Am I missing something? Should I be doing this differently?