Hello. I’m teaching myself rigging and whilst setting up IK and rotation limits I found that the mac osx 2.53 (r30593) build of blender was missing the Inverse Kinematics panel in Bone properties menu. Should be between Display and Deform.
Downloaded the latest build (31802)… did a quick test and it was back…
What’s got me confused is that when I open my rigging scene in the latest build the IK panel is gone again, does anyone know if there’s a way to get it back !?