Whilst rendering a scene, I noticed that some objects were missing. At first, I thought perhaps the objects were too close to the camera, and had been clipped. I dropped the clip value to as close to zero as it would go. No change. I tried moving the camera away from the objects, but this also had no impact.
Finally, I noticed that the objects which did not appear were mesh, with perhaps more detail than objects which did render. I’ve seen this sort of thing in other rendering programs, where it resulted from not having enough buffer.
I don’t know if such a thing is possible in Blender. I looked to see if there was some sort of buffer which might have this impact, but if one exists, I was unable to identify it. Can anyone offer some ideas?