Hello, I’m having problems with BGE GLSL, when viewing my character in normal blender view it looks allright as seen in the first image, but when running the game the faces behave weird as seen in the second image; I have lost some time trying to locate the issue, but I think I might as well ask for help:
Strangely this is the only clothing item which give this problem in bge, everything else is allright; also I checked all other pieces of clothing and they have no difference in the settings to the problematic model. Thanks for any advise!
OBS: Another question, in the GLSL mode; do I need to duplicate a mesh and flip its normals to have a two-sided mesh(with the same texture)? Texture face settings have no effect it seems in GLSL mode.