Missing Vertices and Exports

I have several character models for a project I’m working on. When in object mode the characters look ‘complete’ however in edit mode they are missing sections of their body.

When I used the OGRE .mesh exporter everything worked fine however. The models were solid and textured correctly. I am now using XNA for the project and when I use the Autodesk FBX exporter and read the model into code they model is missing the sections of their bodies.

I’ve tried drawing every mesh and every mesh part of the model and the missing parts just aren’t there.

Is there a way to get those vertices to show up and export?

I’ve attached the blend file of one of the models. Hoping that a solution to one would be the same solution for the others.

Attachments

CH01_08_ForXNA_8-26-13.blend (4.75 MB)

Have yo tried unhiding the hidden vertices before exporting ?

Unhide vertices in edit mode with Alt+H

That might have helped. It filled in the gaps in edit mode. However when I draw it in XNA the parts are still missing. Looking in Texture Paint mode, the parts that were missing are now that pink color and not being UV mapped? Is there any way to recover that? I think if it gets those UV coords back it may draw correctly.