I have several character models for a project I’m working on. When in object mode the characters look ‘complete’ however in edit mode they are missing sections of their body.
When I used the OGRE .mesh exporter everything worked fine however. The models were solid and textured correctly. I am now using XNA for the project and when I use the Autodesk FBX exporter and read the model into code they model is missing the sections of their bodies.
I’ve tried drawing every mesh and every mesh part of the model and the missing parts just aren’t there.
Is there a way to get those vertices to show up and export?
I’ve attached the blend file of one of the models. Hoping that a solution to one would be the same solution for the others.
Attachments
CH01_08_ForXNA_8-26-13.blend (4.75 MB)