I have been working with blender for about 5 days now. I’m trying to make a simple FPS shooter from scratch. I’m using the tutorialsforblender3d tutorials to learn from and i have come to a bump that i have been trying to solve for hours and it deals with mist. I want to use mist to “cover up” the objects disappearing in the distance, however i dont want the mist to effect my sky dome. I have tried for the past hour to get the use mist setting in options but no matter what i do it won’t work. It seems like a small thing to get caught up on but it ruins my sky dome with mist on and it looks bad with mist off. Any help would be appreciated. Also if you notice anything wrong with how i have made it so far it would be nice to hear better ways of doing things.
Also is it possible to have the edge setting (badlands style) in the game engine?
Protocol.blend (554 KB)