Just a two day project I started yesterday to try and make a realistic forest with fog in blender
The mist looks weird in some places
How did you create the mist?
I actually used giant flat cube and the cloud generator without smoothing and (with) particles to control the mist. I think it looks a little sharp in some places because its hard to tell the angle of the world. That and I composited it from a different render layer so its actually a lot more solid in the render.
Depth of field makes it look like moss
Otherwise it is really nice.
But really, depth of field emulates the focus problems that appear when you do macro and closeup shots. If you hold an object at ~20 cm from your eye, you will see the effect. If you look at a large landscape, however, it will all be in focus.
What method did you use to create all the trees?
I used the sapling plugin that comes with blender. Thanks for the input. Guess it didn’t really need the dof. I see what you mean