I have some strange mist problems. I am working on an animation, where the camera moves trough different glass objects. I want to fade in slowly the objects at a certain moment in the animation. Because I am working with a ray trace transparency I cannot work with the alpha to fade in the object. (maybe there is another solution for ray trace transparency to fade in the objects?) So I decided to use mist to get the same effect. The strange thing is now, that my mist is just working, when there is no transparent object in front of the cam. If the cam renders the next objects, the mist is working. But if the cam renders trough a transparent object, the mist for the next object is not working. (in this case it renders the next object totally clear as if there wouldn’t be any mist.)
I am working with blender 2.74. I uploaded 3 pictures which are showing the 2 render results. (same mist situation)
Mist01 and Mist01 shows the cam inside of a wine bottle, recording trough the wine bottle and the next object is a drink glass. in this example the drink glass should be very dark because it is hidden by the mist. but the mist isn’t working. in the render result mist02render I disabled the wine bottle - the cam is exactly at the same place with exactly the same mist situation, but now without recording trough the wine bottle.
Thanks very much for the help!
all the best,