Mistake to use mocap

Hello everyone.
I have a problem to use the imported mocap in blender
I followed this method

i used leap motion to get capture with brekel hand, export in bhv, and later import in blender used with a rigged hand i had constraint all the bones to the mocap, but the end result looks break

other problem i have is about packing stuff to send to render, i have a friend that own a small renderfarm, and i dont know why he can’t see animation i did ( i only pack external data)