I want to set up a grass material and a dirt material, then in the node editor, to mix the two based on a mask image.
Anyone explain how or point me towards a tutorial that does this?
BLender Internal BTW
thanks
I want to set up a grass material and a dirt material, then in the node editor, to mix the two based on a mask image.
Anyone explain how or point me towards a tutorial that does this?
BLender Internal BTW
thanks
Simplest way is to use a mix node with the mask texture as the factor
Ahh – it was the geometry node I was neglecting. Thanks!