Hi
I try to understand the mix shader.
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how you know what input nodes the ‘shader’ input takes? Are it all bsdf nodes in blender or even more?
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what is the ‘fac’ slider do to combine the 2 shaders?
Hi
I try to understand the mix shader.
how you know what input nodes the ‘shader’ input takes? Are it all bsdf nodes in blender or even more?
what is the ‘fac’ slider do to combine the 2 shaders?
When you add a new node, everything in the “shader” category can be taken by the mix shader. It’s color coded: the shader nodes are green and they go into the green slots.
It can also take a color or a value input (yellow or gray slots), but those will just be interpreted as an emissive shader.
The fac takes values between 0 an 1 (black and white). 0 means that the top shader is used, 1 that the bottom shader is used and 0.5 will mix between the 2 equally. You can also texture the fac with a black and white image, which will make certain parts of your objects use one material and other parts of the object use the other material.