Hi,
I’ve modelled a character and I want to rig and animate on Mixamo. I’ve done it before with my other characters and it worked fine but this one has errors I couldn’t figure out why.
The problem is it gives an error when i import it in fbx format, it works when i import it to mixamo in obj format but that way the materials does not show up. I tried to import it as a zip file with obj and mtl files but it gives me an error as it does in fbx. Which is this one:
The model is this one:
Thank you for that, but i tried them all before asking here. maybe I’m missing something idk
I don’t use OBJ format, but can’t you reapply he texture once you bring it back into Blender?
Also, I’m pretty sure there’s a way to copy/retarget animations from a mixamo character to other rigged characters in Blender. So you could use the OBJ method, then retarget the animation to your fully textured character in Blender. I think it’s called EXSPY.
Yep, I’m doing that also but everytime i want an animation I gotta do that. I wanted to know if there was an easier way.
Again, I don’t know much about how Mixamo works, but I noticed that you have a lot of separate bezier curves converted to meshes. What if you join all the mesh parts together? Except for the bow. Maybe Mixamo has a problem with all of the separate pieces. Maybe even the hair. Or even leave the curve meshes separate and then reparent them once you’ve brought your animated model back in.
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Thank you, it didn’t work, probably I couldn’t do it 
Too bad. At least you have a workaround, even though it’s not the easiest one. You can still export as obj and then retarget to your shaded character.
Yep, thanks! I guess I was looking for a magical solution.