I’ve modelled a character and I want to rig and animate on Mixamo. I’ve done it before with my other characters and it worked fine but this one has errors I couldn’t figure out why.
The problem is it gives an error when i import it in fbx format, it works when i import it to mixamo in obj format but that way the materials does not show up. I tried to import it as a zip file with obj and mtl files but it gives me an error as it does in fbx. Which is this one:
The model is this one:
Thank you for that, but i tried them all before asking here. maybe I’m missing something idk
I don’t use OBJ format, but can’t you reapply he texture once you bring it back into Blender?
Also, I’m pretty sure there’s a way to copy/retarget animations from a mixamo character to other rigged characters in Blender. So you could use the OBJ method, then retarget the animation to your fully textured character in Blender. I think it’s called EXSPY.
Yep, I’m doing that also but everytime i want an animation I gotta do that. I wanted to know if there was an easier way.
Again, I don’t know much about how Mixamo works, but I noticed that you have a lot of separate bezier curves converted to meshes. What if you join all the mesh parts together? Except for the bow. Maybe Mixamo has a problem with all of the separate pieces. Maybe even the hair. Or even leave the curve meshes separate and then reparent them once you’ve brought your animated model back in.
Thank you, it didn’t work, probably I couldn’t do it
Too bad. At least you have a workaround, even though it’s not the easiest one. You can still export as obj and then retarget to your shaded character.
Yep, thanks! I guess I was looking for a magical solution.