I’ve been trying out the new Blender 2.8 (alpha) and I’m liking it so far. But what I’m wondering is whether it’s possible to mix render engines and have different ones on different tabs / for different purposes.
Basically, I’ve got a “modelling” tab for doing all my editing and then a “render” tab - the texture editor set to show the “render result” - to display the rendering results.
And my ideal workflow would be to have Eevee - in “rendered” mode - as the rendering engine for the modelling tab for some real-time viewport feedback, but then equally have Cycles enabled for the final renders.
As I do want the final results to be properly raytraced, but that’s slow for editing purposes and that’s where Eevee comes in and shines, providing real-time feedback in the viewport. This would, to my mind, be the perfect workflow, as you can edit rapidly - in real-time - with Eevee for immediate feedback, but then use Cycles, once the editing is done, to get the final rendered results.
Is there any way to set Blender 2.8 up in this way - Eevee as the viewport renderer but Cycles as the actual final render engine - without needing to keep manually switching render engines every time?
And, if not, then consider this instead to be a “feature request” for 2.8 to have something like this added, as I can’t imagine I’m the only one who’s wanting their workflow to work this way.