So, I’ve been texturing this model for days now, following a tutorial but after mixing the textures to get the ideal skin tune, I did a quick render and the textures are shifted off, they are far from the place they should be and the colors are not strong either.
His mouth is near his right eye and nose while his eyes are on the right side of his head. The problem is, and the reason why I have absolutely no idea, how to correct this mistake is, if I check the textures one by one, then it shows up correctly like this:
The textures should be applied using the ‘Front’ UV layout. You haven’t specified which UV map to use for the textures so it uses the first one which is incorrect. For all the textures set it to use the Front UVs