Hey all, thank you so much for your support and allowing me to be a part of this community. I promise you, before I post here, I research for answers first.
When working in Mixer, I create amazing maps with fantastic displacement and/or normals. When I export this into Blender 2.82 or 2.83, the displacement never shows up like it does in Mixer.
I assume to receive the displacement, my ground will need to be high poly, which I’ve done.
The only way to increase the bump look of the shader is to increase the normal strength–but this does not make the 3D roots and rocks protrude up as they should from displacement.
What is going wrong?
Also, online I found a post about using Cycles ‘experimental’ for this to work…that is why I circled that in red…I tried both.