I’m trying to mix different attractors influences on the same grid obj, do “sculpt” a terrain non destructively, but I’m stumped at trying to mix the effect of more than one, while having each with a different relative distance and strength, and not moving the general position of the grid from its origin.
I know that I can mix different attractors in cascade, duplicating part of the node graph, and using the output geometry of one attractor as the input of the next, but it’s not very efficient.
This my node graph so far:
The effect:
An example of what I would want to mix with the above:
Additionally, the value node sets basically whether the attraction is positive or negative; How could I mix both in the same geonode?
Any help, please?
Also: would it be possible to use curves instead of meshes as attractors?