Mixing (combining) voronoi and wave textures

Dear Blender community, I am playing with procedural textures a bit and one particular question comes to my mind and I have not found an answer anywhere on the internet (maybe I suck in googling).

My issue is as follows:
Imagine you have Voronoi texture set to cells and you would like to add/mix/combine it with wave texture. However, you want different/random rotation and thickness of wave texture in every cell of voronoi texture.

My question is if it is possible to create and if yes if anyone can direct me to the right path.

Yes it is possible. Is this what you are after ?
Here is the blend file with the node setup: voronoi into wave.blend (386.0 KB)

Hi Akikun, that is exactly what I was after. Thanks a lot.