Hey guys,
I’ve been asking a lot of questions in this forum, haven’t I. lol
But I love it cause I’m learning so much, I thank all of you guys for the patience.
So, I have this rigged character and, looking at it, I can notice that the density of polygons is much higher in it’s neck than it’s in its torso for example.
Because of this, I wonder if it’s a good idea to increase or decrease the number of polygons in parts of my character depending on the amount of details that area requires. If I make sense.
If so, how should I do that? Will I have issues with mesh deformation if I do that only by selection the faces of the regions I want to have more or less details and subdividing/un-subdividing them?
Like so:
I’ve never seen anyone doing it this way so I guess it’s wrong. lol
So, what would be a better way of adding polygons to certain parts of the mesh in a way that they’ll harmonically and correctly merge with the rest of the mesh’s polygons? Thank you.